Playing God! Mwhahahahaha!

I was a little surprised the other day when Christine brought home a new computer game for us to play. Christine's not much of a gamer, thinking that everything since Super Mario Bros 3 has been unworthy of her efforts. However, the concept and potential of this new game had her itching to try it out. The game? Spore.

The only way you couldn't have heard of Spore is if you've been hiding under a rock or have negative interest in games, your brain actively repelling all the hype that's been thrown at you about it. Basically, it's the ultimate God game - in the vein of, but far surpassing, all the "Sim"-type games that have been around since Populous and the original Sim City. You start the game with a single celled creature and evolve it all the way into a space-conquering civilisation.

The game isn't perfect by any means - it's more like five completely separate yet increasingly complex mini-games than a continuous narrative, and a lot of the gameplay is either far too simple or repetitive. I'm not even going to get into the whole storm about copy-protection that's blown up around the game's release, as it hasn't affected me at all. Where the game really shines is in its total customisation abilities. You get to shape pretty much everything about your creature (and later on, their cities, vehicles, planes, ships and spaceships). Think your creature would look good with five heads? Maybe eyes on its knees? Eight legs? Whatever you can think of, it's possible. There's something strangely addictive about creating your own monsters and then watching them interact with other strange beasts, all of which have been created by other people around the world.

So while Spore isn't a multi-player game as such (there's no direct head-to-head competition with other human players), the game is a veritable menagerie of creatures, constantly changing as new creations are uploaded by players around the world. That's what keeps it interesting and fresh - getting to see what other people are doing with the amazing God-like tools contained within the game.

Here's a couple of our creatures as a sample. We've only been playing for a week or so and still have so much to learn about how to make truly unique creatures, but at least we've gotten past our initial, "oh look, I've made a dinosaur!" phase.

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